Timothy Wey
Timothy Wey
3D Modeler
Fremont, United States

Summary

I am a freelance 3D modeler for both film and games looking for opportunities.

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Skills

3D ModelingCharacter ModelingHard Surface ModelingLightingTexturingPhoto-manipulationVideo Editing

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Illustrator
Illustrator
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
InDesign
InDesign
V-Ray
V-Ray
Flash
Flash
Arnold
Arnold
Dreamweaver
Dreamweaver
Final Cut Pro
Final Cut Pro

Productions

    • Movie
      Chiaroscuro
    • Year
      2018
    • Role
      3D Modeler
    • Company
      Cogswell Polytechnical College

Experience

  • Data Imagery Editor (3D Environment) at Apple via Apex
    Cupertino, United States of America
    November 2017 - April 2018

    Conduct QA in a 3D environment for visual discrepancies.

    Ensure effective and efficient communication about creative ideas and technical issues

    Conduct comparative research/analysis to establish consistencies

    Use critical thinking in order to come to a logical conclusion

    Executes data quality evaluation, documents findings and reports results of the area assigned..

    Ability to be open and receptive to feedback and execute necessary changes in a timely manner

    Self QA assigned tasks prior to completion

  • Project X Modeler "Chiaroscuro" at Cogswell Polytechnical College
    San Jose, United States of America
    May 2016 - November 2017

    Project X is a one-of-a-kind, project-based learning capstone course that incorporates every component of animation film production for the big and small screen. Project X is unique in its quality of instruction and the high standards it sets for animation production value. Students have the opportunity to integrate their coursework skills and experiences in this industry standard, rigorous production pipeline.

    All concept and character design, modeling, texturing, effects, rigging, lighting, rendering, animation, compositing and production management were created by teams of students in collaboration with faculty and professional industry advisors.

    Our Silicon Valley location provides the opportunity to host visits, critiques and workshops by world class artists and technicians from the industry's leading companies. Guests visit the campus to critique and evaluate the production and offer insight into state of the art production techniques. These relationships also offer the use of industry standard technology such as rendering software from Pixar.

    Project X student candidates submit a portfolio and entry into the class is by invitation only. Digital Arts students work alongside students from digital audio, engineering and entrepreneurship disciplines - a blend of talents that allows unique collaboration and mirrors the multidiscipline team structure of the industry.

    The hours are long, strong technical skills are required and aesthetic standards are very high. This total immersion creates an environment conducive to quality, camaraderie and the highest production value. We believe it's the best way to learn.